using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public enum SkillType
{
    singleAttack,
    AoeAttack,
    Buff
};
[CreateAssetMenu(fileName = "new SkillData", menuName = "Skill/SkillData")]

public class Skill_SO : ScriptableObject
{
    [Header("SkillInfo")] 
    public string skillName;

    public SkillType skillType;
    
    public Sprite skillIcon;

    public string skillDescription;

    public int damage;
    [HideInInspector]
    public int AoeRange;

    public int skillRange;

    public float coolDown;

    public ParticleSystem skillParticle;
    [HideInInspector]
    public GameObject skillObject;

    public GameObject skillEffect;
}
